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	<title>Comments on: Tbeachball</title>
	<atom:link href="http://shaver.off.net/diary/2007/08/25/tbeachball/feed/" rel="self" type="application/rss+xml" />
	<link>http://shaver.off.net/diary/2007/08/25/tbeachball/</link>
	<description>noise from signal</description>
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	<item>
		<title>By: monk.e.boy</title>
		<link>http://shaver.off.net/diary/2007/08/25/tbeachball/comment-page-1/#comment-100901</link>
		<dc:creator>monk.e.boy</dc:creator>
		<pubDate>Tue, 28 Aug 2007 09:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://shaver.off.net/diary/2007/08/25/tbeachball/#comment-100901</guid>
		<description>&lt;p&gt;Would having a multithreaded GUI improve user perceived performance? I find sites that use Java impossible to use, the whole GUI locks up, I can&#039;t even switch tabs while I&#039;m waiting for the page to load.&lt;/p&gt;

&lt;p&gt;I think that would be a huge gain, what do they call it? Low hanging fruit?&lt;/p&gt;

&lt;p&gt;Also, my project: http://teethgrinder.co.uk/open-flash-chart/ shows nice graphs in web pages :-) Yeah, I know it is the evil flash. But if IE ever gets SVG I&#039;ll port it over.&lt;/p&gt;

&lt;p&gt;cheers,&lt;/p&gt;

&lt;p&gt;monk.e.boy&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Would having a multithreaded GUI improve user perceived performance? I find sites that use Java impossible to use, the whole GUI locks up, I can&#8217;t even switch tabs while I&#8217;m waiting for the page to load.</p>

<p>I think that would be a huge gain, what do they call it? Low hanging fruit?</p>

<p>Also, my project: <a href="http://teethgrinder.co.uk/open-flash-chart/" rel="nofollow">http://teethgrinder.co.uk/open-flash-chart/</a> shows nice graphs in web pages :-) Yeah, I know it is the evil flash. But if IE ever gets SVG I&#8217;ll port it over.</p>

<p>cheers,</p>

<p>monk.e.boy</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Faaborg</title>
		<link>http://shaver.off.net/diary/2007/08/25/tbeachball/comment-page-1/#comment-100890</link>
		<dc:creator>Alex Faaborg</dc:creator>
		<pubDate>Tue, 28 Aug 2007 08:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://shaver.off.net/diary/2007/08/25/tbeachball/#comment-100890</guid>
		<description>&lt;p&gt;This is really great data to have!&lt;/p&gt;

&lt;p&gt;&gt;we got a little above the 200 ms rule-of-thumb perception threshold
&gt;for interactivity&lt;/p&gt;

&lt;p&gt;This threshold is actually often called Tp (time for perception), but I like Tbeachball a lot more.  200 ms is actually the high end, the range is 50-200 ms.&lt;/p&gt;

&lt;p&gt;&quot;The reason for the range is not only variance in individual humans; it is also varies with conditions.  For example, the perceptual processor is faster (shorter cycle time)for more intense stimuli, and slower for weak stimuli.&quot;
Page 9, http://ocw.mit.edu/NR/rdonlyres/Electrical-Engineering-and-Computer-Science/6-831Fall-2004/0A79F491-80BA-4E19-885C-1E7E481FA2A3/0/L4.pdf&lt;/p&gt;

&lt;p&gt;So when looking at this data, we should consider the range.  200 ms is probably good for a 16x16 icon appearing in the location bar, but we might want to shoot for 50 ms for more drastic changes, like a dialog box appearing.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>This is really great data to have!</p>

<p>&gt;we got a little above the 200 ms rule-of-thumb perception threshold
&gt;for interactivity</p>

<p>This threshold is actually often called Tp (time for perception), but I like Tbeachball a lot more.  200 ms is actually the high end, the range is 50-200 ms.</p>

<p>&#8220;The reason for the range is not only variance in individual humans; it is also varies with conditions.  For example, the perceptual processor is faster (shorter cycle time)for more intense stimuli, and slower for weak stimuli.&#8221;
Page 9, <a href="http://ocw.mit.edu/NR/rdonlyres/Electrical-Engineering-and-Computer-Science/6-831Fall-2004/0A79F491-80BA-4E19-885C-1E7E481FA2A3/0/L4.pdf" rel="nofollow">http://ocw.mit.edu/NR/rdonlyres/Electrical-Engineering-and-Computer-Science/6-831Fall-2004/0A79F491-80BA-4E19-885C-1E7E481FA2A3/0/L4.pdf</a></p>

<p>So when looking at this data, we should consider the range.  200 ms is probably good for a 16&#215;16 icon appearing in the location bar, but we might want to shoot for 50 ms for more drastic changes, like a dialog box appearing.</p>]]></content:encoded>
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	<item>
		<title>By: Boris</title>
		<link>http://shaver.off.net/diary/2007/08/25/tbeachball/comment-page-1/#comment-100471</link>
		<dc:creator>Boris</dc:creator>
		<pubDate>Sun, 26 Aug 2007 04:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://shaver.off.net/diary/2007/08/25/tbeachball/#comment-100471</guid>
		<description>&lt;p&gt;It&#039;d be really nice to get data for this while running Tp!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>It&#8217;d be really nice to get data for this while running Tp!</p>]]></content:encoded>
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	<item>
		<title>By: Fredrik</title>
		<link>http://shaver.off.net/diary/2007/08/25/tbeachball/comment-page-1/#comment-100410</link>
		<dc:creator>Fredrik</dc:creator>
		<pubDate>Sat, 25 Aug 2007 17:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://shaver.off.net/diary/2007/08/25/tbeachball/#comment-100410</guid>
		<description>&lt;p&gt;Patch link doesn&#039;t work as I&#039;m typing this (404).&lt;/p&gt;

&lt;p&gt;Could a test like this be automated fully in software? &lt;/p&gt;

&lt;p&gt;One can, of course, build a little USB-controlled hardware box based on a micro controller board that hooks up to the PS/2 ports and sends a series of mouse/keyboard events and measure &quot;Tbeachball&quot; based on that. To predictably repeat the actual hardware input events human interaction would yield. (Not sure if there is testing equipment that does this already.)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Patch link doesn&#8217;t work as I&#8217;m typing this (404).</p>

<p>Could a test like this be automated fully in software? </p>

<p>One can, of course, build a little USB-controlled hardware box based on a micro controller board that hooks up to the PS/2 ports and sends a series of mouse/keyboard events and measure &#8220;Tbeachball&#8221; based on that. To predictably repeat the actual hardware input events human interaction would yield. (Not sure if there is testing equipment that does this already.)</p>]]></content:encoded>
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