Tbeachball
One aspect of our product performance that I’m especially interested in knowing more about is responsiveness: when the user does something, how long does it take for us to act on that stimulus? (We might not complete it instantly, as when loading a new page, but we should endeavour to give feedback pretty much instantly.) One thing that sometimes interferes with our interface responsiveness is spending too long away from the main event loop, perhaps in layout or some other intensive computation. This leads to us not noticing — and thus, obviously, acting on — new events from the user such as mouse clicks or keypresses.
I’ve been talking for a while about wanting to measure our UI-thread event service latency as a proxy for that kind of responsiveness, and so this morning I finally just sat down and did it while I was waiting for Tyla to get out of bed. The patch (link fixed now, sorry) is pretty small, though it’s also rough: no control of buffer size or minimum reporting latency without recompiling, that sort of thing.
I plugged the samples from a short run into Numbers — which then beachballed a little while generating the graph, naturally — and this is the result:

The taller portion at the right is from me going to an SVG statistics widget and dragging the sample-picker around like a bandit. On my laptop, we got a little above the 200 ms rule-of-thumb perception threshold for interactivity, and indeed I did start to notice that it was lagging a little behind my motion. I had other tabs open and stuff going on on my computer, etc., so it’s not Very Good Science, but it does give me hope that something like this monitoring will prove a decent proxy for one aspect of responsiveness. (Note that I just drop all samples that are less than 10 milliseconds, so these result sets will tend to give a negative impression of the application, by focusing only on events that actually take meaningful time to process.)