but I know what I like

First off, I don’t know anything about art. I consider myself to be having a very cultured day if I can distinguish opera from bluegrass; if someone were to hold a gun to my head demanding the names of 3 famous pointillists or dancers, I would be praying for a jam. Tyla knows me for the savage that I am, and drags me through museums occasionally just hoping that something will stick to me.

With that out of the way, I think that it’s quite possible for games to be art, in as much as art seems to be routinely defined as “appealing to aesthetic sensibilities without pandering to the empty-experiential-calorie crowd”. (more…)

gdc 3

We were too tired to stick around the whole day, and actually I’m now thinking that I mixed up the days for some of these events. Ah well.

Will Wright, Emergent Gameplay, and John Gaeta follow. (more…)

gdc 2

More blathering about the second day of the Game Developers Conference.

Topics include: Carmack’s keynote, a talk on spherical harmonics, and the Experimental Gameplay Workshop. (more…)

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