touch and go, redux
Back to the Bay Area today, after an exciting semi-demi-hemi-week of not quite catching up on stuff from my last trip. I am behind, very very behind, on a huge number of things, including diary entries about:
- the last 2 days of the Game Developers Conference;
- a related post about games-as-art, the prospects for innovative game design (I would totally play a game of Wonder Lincoln, even without the “Pairs Plague Dodging” bonus round), and how to get over the “big team, big budget, big schedule” hump;
- what I’ve been up to in the Bay Area and elsewhere for the last while;
- my attempts to machete a path through the desktop language jungle;
- why you should vote Phil Schwan in the next election — write-in is fine! — even if he doesn’t end up running for The Money Party.
I bet you can’t wait!